Understanding industry – Character Designer

Through my personal projects, I found I had a big interest in the character design. As a beginning stage of animation pipeline, it excites me to continue doing the following work.

Tim Mcburnie, who has character design experience in various areas, talks about how different each purpose is in different briefs. It’s very important to have an understanding about where my work fits in. For instance, characters of the action RPG games tend to look cool and stunning by elaborate appeals and weapons. If the animation rig fits, it allows to have very detailed and complicated designs. It may lack relatability, but the purpose is to make players feel exciting and powerful visually. (The Drawing Codex, 2024) It works differently in feature animation, characters in Pixar and Disney always emphasized how to show powerful relatability in an easy animating way. Building characters based on the storytelling is always what I love to do, and I think my style fits the 2D cartoon animation, or 2D cartoon story-driven game better.

game character design by Tim Mcburnie
character design from ‘Inside Out

  • Strong drawing skills

As a foundation for the later work, the character design should be accurate, consistent with the background and available for animating. Many points should be considered and mastered, such as anatomy, relevant fashion styles and animation itself etc. Don’t avoid to draw hands and feet!

  • Work with different people

Animation production requires the reciprocal relationship. Many character designers in industry mentioned it’s important to be adaptive, not only the project style, but also the way to get along with the crew (Murrell Imagination, 2023). You need to work with others to solidify character (Variety, 2015), and be prepared to the chaotic situation.

  • Relatability

Researching, getting feedback and drawing a lot. Especially in the industry of feature animation, the aim is creating something functional and iconic, and the good idea always takes time (Variety, 2015). What’s more, looking for reference to help contribute the design.

  1. Taking descriptions and understanding the brief well.
  2. Brainstorming and drawing a lot to lay the foundation of character. 
  3. After have a large shape or a big idea, digging detail. (Variety, 2015)
  4. Keeping updated with your crew or clients to receive feedback. Once approved, beginning on model sheets. (Brooke, 2017)
  5. Some prop design. (Brooke, 2017)
  6. Helping with storyboard revision. (Brooke, 2017)

  • Understanding what you want to do

In the beginning of Randy Bishop’s career, he has done a lot of model sheets for other’s design. Randy encouraged to do even the most basic work which is somehow related to what you want to be hired at first (Murrell Imagination, 2023), it could be a starting point to begin the career when you don’t have much experience.

Tim Mcburnie also suggested to understand your style from personal work to see it fits what industry. (The Drawing Codex, 2024)

  • Being prepared 

Having work to build portfolio, social media and website. When we have a tour in studio Blinkink, the producer said there was a character design was rejected in the original pitch, but they found the style was suitable in another project and offer this opportunity. There will be more chance when you let people know you.